Shadow of the Tomb Raider

Shadow of the Tomb Raider was developed at Eidos Montreal over a three year period and had its final mix at Pinewood Studios in the UK over a two week period.

The game was mixed entirely in Dolby Atmos for Home Theatre and was one of the first console games to author specific height-based, 3D-sound specifically for this exciting new surround format.

Audio Director, Rob Bridgett, joined the Pinewood team to  bring the mix to fruition, from planning to execution.

Mixed entirely in Dolby Atmos for Home Theatre